menuque reported as incompatible

This normally happens when you try to load mods which are not compatible with the installed version of the script extender. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query . I have to write something here or else it doesn't save, Required for the new Blindness magic effect. Or do we just delete the plugin? Added a MenuQue popup to show the bonuses that your punches get; Got rid of all token scripts. Prepare to launch our Super-Awesome-Tile-System Super-Awesome-Tile-System is locked and loaded! No idea. MenuQue is required for Cast-When-Used enchantments from Morrowind_ob - UCWUS.esp file. You haven't done anything wrong. The explanation that I recall reading somewhere is that if that older obsolete version was allowed to remain intact it would cause problems. I installed the most recent version I could see available, v16b. "AVUuncapper.dll" (): reported as incompatible during query-"AVUncapper_CS.dll (): reported as incompatible during query To fix this problem you can check for an update on the mod page of the failed plugin or disable the mod until it is updated. #1. Anyone found a work-a-round for the MenuQue being too old for the current xOBSE? I have now it was my understanding that loader wasn't used anymore unless dealing with CS? Wrye Bash doesn't list plugins for patching (FO4). Basically, MenuQue includes two files, MenuQue.dll, which contains the plugin "OBSE_Kyoma_MenuQue" andOBSE_Kyoma_MenuQue.dll, which contains "OBSE_Kyoma_MenuQue_OLD", the latter of which is incompatible and causes the error. OBSE sees that it's incompatible, writes that to the log and then ignores it, so no harm done. Why is it included? I've attached the file to this message. No problem on the double post. Didn't replace the .exe from 'latest loader' package on the OBSE site. reported as incompatible during query[/code. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Powered by Invision Community. :D, Morroblivion GoldenSaint replace NPC version 0.01, Fixed: Fort Pinewood, Nebula Isles and Willow Flower Cottage, [REL][WIP] Vanilla Rocks Resource - Morroblivion, [FIXED] CTD on Attack on Plaza Brindisi Dorom Quest, [REL][WIP] Morroblivion Improvement Project, [REL][WIP] Morrowind Clothing for Morroblivion (shirts). r/oblivionmods Random PSAs: 1) If you're having issues with your oblivion.ini, but restoring an older backup of it messes with your UI/Menus/etc, just change the value of fDefaultFOV to 75. Download and Install MenuQue to see if it Solves problem if So qwertyasdfgh might have redo Detailed Installation Instructions. Yeah, MO2 is not in the games directory and not controlled by UAC. wineserver: using server-side synchronization. I have that installed and enabled though EDIT: Whoops, sorry, load order is incorrect I think, the Morrowblivion files are way too far down the list. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. ModOrganizer2/modorganizer Wiki? Sign up for a new account in our community. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. It is that way to preserve the info so others may find it. DXVK v1.9.2 and 1.9.3 both crash. Hide or delete the plugin from the mod. Authors you are tracking. . . Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Don't have time to test it right now but I'll let you know if that was the reason. How do I fix. Showing 1 - 8 of 8 comments BigRowdy Jan 15 @ 3:53am I would think remove that old mod and if you haven't done so already get the newer version. MenuQue v9a. As . OBS output -> RTSP Server (not RTMP) - Possible? First Playthrough Bug Report [RESOLVED] Problems with distant terrain; UCWUS and corrupted . The new plugin might access it somehow, but I have no clue. I thought MenuQue would automatically be installed with the mod, but after installing it from that link, it no longer brings up that error message, and I start properly in Seyda Neen! Create a new character and I get "MenuQue not installed" or something to that effect pop up in an Oblvion-style dialog and now I can't leave the character creation cave. Any place I can download just that, or will I have to download the entirety of the v063 Complete package again? EDIT: I decided I did have time to try it out. Edited by Striker879, 23 September 2019 - 01:20 PM. Is Mo2 installed in a directory not controlled by Windows UAC and out of the games directory? MO2 still gives me that error, and the MenuQue log still appears fine from what I can tell. Is this something I should just ignore? Hide or delete the plugin from the mod. (00000001 Elys_USV 0000005D) reported as incompatible during query<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll<br> plugin C:\Program Files\Bethesda Softworks . done. * Now includes a dummy dll with the old filename (OBSE_Kyoma_MenuQue) to ensure the old dll doesn't accidentally get loaded. New images and videos added to your files. Thanks for taking the time GSD! I believe that empty DLL was added to overwrite an older version of MenuQue's DLL to prevent problems. Disable the mod containing the plugin. Using WOT HD, in the \Games\World_of_Tanks_NA folder, and the modpack says that folder contains an incompatible game version. Chargen and Transport mod is incompatible with the latest master which has beed discussed in several places in the last couple of days. Submitted an error report on the Discord, I'll post back here if I learn anything. OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue v16b) reported as incompatible during query. Edit. Files you're tracking. The full obse log is as follows: RegisterCommand GetSkillGoverningAttributeF (27BA) RegisterCommand SetSkillGoverningAttributeF (27BB) RegisterCommand GetSkillSpecializationF (27BC) RegisterCommand SetSkillSpecializationF (27BD) RegisterCommand GetAllSkills (27BE) RegisterCommand ShowLevelUpMenu (27BF) RegisterCommand SetTrainerSkillC (27C0) RegisterCommand GetRequiredSkillExpC (27C1) RegisterCommand GetSkillSpecializationC (27C2) RegisterCommand SetSkillSpecializationC (27C3) RegisterCommand GetTrainingMenuSkill (27C4) RegisterCommand GetTrainingMenuLevel (27C5) RegisterCommand GetTrainingMenuCost (27C6) RegisterCommand GetSkillForm (27C7) RegisterCommand GetAVSkillMasteryLevelC (27C8) RegisterCommand GetAVSkillMasteryLevelF (27C9) RegisterCommand tile_GetVar (27CA) plugin C:\Games\Oblivion\Data\OBSE\Plugins\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000010) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll (00000002 jail fix 00000001) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll (00000002 obse_training_fix 00000001) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.dll (00000002 sr_Oblivion_Stutter_Remover 00004125) loaded correctly patched loading from C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.obse Reading mod list from co-save Loading strings Loading array variables DoLoadGameHook: C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.ess loading from C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.obse Reading globals. skipping config: /home/malonn/. - To view the command documentation you can open the "menuque_command_doc.html" file in the archive or visit the TESNexus page for the latest version. Community Forum Software by IP.BoardLicensed to: Nexus Mods. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The info was in the readme all along, lol. You can try asking on the MO2 Discord forums #issue-reports. I keep getting the script extender plugin error above when running vortex. Av Latta Magicka - Oblivion Magic Overhaul, Improved Skyrim Compass for Hud Status Bars, Oblivion UI Skin for Hud Status Bars (Skyrim Mode). Chargen and Transport mod is incompatible with the latest master which has beed discussed in several places in the last couple of days. When I load my last save game, it clearly says me that one of my mods (HUD Status Bar) needs MenuQue to work, meaning the plugin actually doesn't load. #1 Kweebsters Jan 15 @ 9:25am where is the new version of menuque? Using the 'latest loader' from the OBSE site didn't change anything. - Edit - The older versions of MenuQue are there available for download if you want to investigate further yourself. Create an account to follow your favorite communities and start taking part in conversations. It is easy to overlook. It's easy! The issue that I've run into is when I try loading SkyrimSE through the SKSE loader I get a popup asking me if I want to continue loading or not it says: skee64.dll is disabled due to being incompatible with game version. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. From the limited search I have done it appears this has been going on for some time, so I don't think there is a solution out there. I really don't know where's the problem. By using this site, you agree to our Terms of Use. Maybe? The DLL isn't "empty", it's 71 KB in size. Copyright 2022 Robin Scott. Manual . Please help! In version 16b that same OBSE_Kyoma_MenuQue.dll is 71 KB in size. done. To refresh the script extender logs, you will need to run the game and/or editor again! Several functions may not work. I'm certain, INI Path: G:\Games\GOG Galaxy\Games\Oblivion\Data\, Registering command 'mqSetMessageBoxSource' w/ opcode 25D0, Registering command 'mqGetSelectedClass' w/ opcode 25D1, Registering command 'mqGetHighlightedClass' w/ opcode 25D2, Registering command 'Kyoma_Test' w/ opcode 25D3, Registering command 'mqGetEnchMenuBaseItem' w/ opcode 25D4, Registering command 'mqGetMapMarkers' w/ opcode 25D5, Registering command 'mqGetMenuChildFloatValue' w/ opcode 25D6, Registering command 'mqGetMenuChildStringValue' w/ opcode 25D7, Registering command 'mqSetMenuChildFloatValue' w/ opcode 25D8, Registering command 'mqSetMenuChildStringValue' w/ opcode 25D9, Registering command 'mqGetMenuChildHasTrait' w/ opcode 25DA, Registering command 'mqGetMenuChildName' w/ opcode 25DB, Registering command 'mqGetMenuChildCount' w/ opcode 25DC, Registering command 'mqCreateMenuFloatValue' w/ opcode 25DD, Registering command 'mqCreateMenuStringValue' w/ opcode 25DE, Registering command 'mqGetMenuActiveFloatValue' w/ opcode 25DF, Registering command 'mqGetMenuActiveStringValue' w/ opcode 25E0, Registering command 'mqSetMenuActiveFloatValue' w/ opcode 25E1, Registering command 'mqSetMenuActiveStringValue' w/ opcode 25E2, Registering command 'mqGetMenuActiveChildIndex' w/ opcode 25E3, Registering command 'InsertXML' w/ opcode 25E4, Registering command 'mqGetCurrentQuests' w/ opcode 25E5, Registering command 'mqGetCompletedQuests' w/ opcode 25E6, Registering command 'mqGetActiveQuest' w/ opcode 25E7, Registering command 'mqSetActiveQuest' w/ opcode 25E8, Registering command 'mqGetQuestCompleted' w/ opcode 25E9, Registering command 'mqUncompleteQuest' w/ opcode 25EA, Registering command 'mqGetActiveQuestTargets' w/ opcode 25EB, Registering command 'InsertXMLTemplate' w/ opcode 25EC, Registering command 'mqGetMenuGlobalStringValue' w/ opcode 25ED, Registering command 'mqSetMenuGlobalStringValue' w/ opcode 25EE, Registering command 'mqSetMenuGlobalFloatValue' w/ opcode 26B0, Registering command 'mqGetMenuGlobalFloatValue' w/ opcode 26B1, Registering command 'ShowGenericMenu' w/ opcode 26B2, Registering command 'ShowMagicPopupMenu' w/ opcode 26B3, Registering command 'ShowTrainingMenu' w/ opcode 26B4, Registering command 'GetGenericButtonPressed' w/ opcode 26B5, Registering command 'SetMenuEventHandler' w/ opcode 26B6, Registering command 'RemoveMenuEventHandler' w/ opcode 26B7, Registering command 'GetMenuEventType' w/ opcode 26B8, Registering command 'GetFontLoaded' w/ opcode 26B9, Registering command 'UpdateLocalMap' w/ opcode 26BA, Registering command 'GetLocalMapSeen' w/ opcode 26BB, Registering command 'GetWorldMapData' w/ opcode 26BC, Registering command 'IsTextEditInUse' w/ opcode 26BD, Registering command 'GetMousePos' w/ opcode 26BE, Registering command 'SetWorldMapData' w/ opcode 26BF, Registering command 'GetWorldMapDoor' w/ opcode 26C0, Registering command 'GetTextEditString' w/ opcode 26C1, Registering command 'ShowTextEditMenu' w/ opcode 26C2, Registering command 'SetTextEditString' w/ opcode 26C3, Registering command 'tile_GetFloat' w/ opcode 26C4, Registering command 'tile_GetString' w/ opcode 26C5, Registering command 'tile_HasTrait' w/ opcode 26C6, Registering command 'GetLoadedFonts' w/ opcode 26C7, Registering command 'tile_SetFloat' w/ opcode 26C8, Registering command 'tile_SetString' w/ opcode 26C9, Registering command 'tile_FadeFloat' w/ opcode 26CA, Registering command 'tile_GetInfo' w/ opcode 26CB, Registering command 'tile_GetName' w/ opcode 26CC, Registering command 'GetTextEditBox' w/ opcode 26CD, Registering command 'GetMouseImage' w/ opcode 26CE, Registering command 'SetMouseImage' w/ opcode 26CF, Registering command 'GetSkillCode' w/ opcode 27B0, Registering command 'IncrementPlayerSkillUseF' w/ opcode 27B1, Registering command 'TriggerPlayerSkillUseF' w/ opcode 27B2, Registering command 'ModPlayerSkillExpF' w/ opcode 27B3, Registering command 'GetPlayerSkillUseF' w/ opcode 27B4, Registering command 'GetPlayerSkillAdvancesF' w/ opcode 27B5, Registering command 'SetPlayerSkillAdvancesF' w/ opcode 27B6, Registering command 'GetRequiredSkillExpF' w/ opcode 27B7, Registering command 'GetSkillUseIncrementF' w/ opcode 27B8, Registering command 'SetSkillUseIncrementF' w/ opcode 27B9, Registering command 'GetSkillGoverningAttributeF' w/ opcode 27BA, Registering command 'SetSkillGoverningAttributeF' w/ opcode 27BB, Registering command 'GetSkillSpecializationF' w/ opcode 27BC, Registering command 'SetSkillSpecializationF' w/ opcode 27BD, Registering command 'GetAllSkills' w/ opcode 27BE, Registering command 'ShowLevelUpMenu' w/ opcode 27BF, Registering command 'SetTrainerSkillC' w/ opcode 27C0, Registering command 'GetRequiredSkillExpC' w/ opcode 27C1, Registering command 'GetSkillSpecializationC' w/ opcode 27C2, Registering command 'SetSkillSpecializationC' w/ opcode 27C3, Registering command 'GetTrainingMenuSkill' w/ opcode 27C4, Registering command 'GetTrainingMenuLevel' w/ opcode 27C5, Registering command 'GetTrainingMenuCost' w/ opcode 27C6, Registering command 'GetSkillForm' w/ opcode 27C7, Registering command 'GetAVSkillMasteryLevelC' w/ opcode 27C8, Registering command 'GetAVSkillMasteryLevelF' w/ opcode 27C9, Registering command 'tile_GetVar' w/ opcode 27CA, Patched default faction rank text to None, UIMessage duration fixed with default length of 3 seconds. Unique DLs - Total DLs - Version. Please re-enable javascript to access full functionality. Obs freezes/stops sending data then becomes unresponsive, Oblivion: Servant of the Dawn Mod - Chapter 1 - New Dawn. File size. My overwhelming script intellectual superiority allows me to control all of the mod's features from much less performance-draining quest scripts; New feature: quicksave/quickload replacement to scripted numbered hard save/quit game I did see a post on Nexus about it, just most of the information there appealed highly ambivalent. Lutris log: Start monitoring process. OBSE_Kyoma_MenuQue.dll SDR_obse.dll Version: 1.0.10.0 sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0 SwitchNightEyeShaders.dll . Yessir. Karma: 0 +1-1. Hide or delete the plugin from the mod. Is it necessary? I used this same version of MenuQue a long time back when installing Oblivion XP but I never read the OBSE logs so if the error was there I never seemed to notice it. You need to be a member in order to leave a comment. I do know that it doesn't cause any issues with the game, though. 2022 Step Modifications Replies on bugs you reported. How do I actually create a custom plugin load order with MO2 and LOOT ? Install hundreds of mods with the click of a button. The powerful open-source mod manager from Nexus Mods. Thank you! Well it was worth a try. Bug reports on your files. BigRowdy 15. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. Jan. um 3:53. OBSE editor: initialize (version = 21.4 01020000) oblivion root = E:\Bethesda Softworks\Oblivion\ plugin directory = E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\ checking plugin E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll plugin E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll (00000001 AddActorValues 0100FF00) reported as incompatible during . I have the new updated SKSE but for some odd reason skse64 doesn't want to work. Yes I was wrong to call it an "empty" DLL it is in fact 71 KB size. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. Did you download the obse_loader.zip and overwrite the one that comes with the main archive? I manually moved all the Morrowblivion files to the top and sorted them according to the suggested load order in the Project Release thread. * Minor changes to layout of source files and docs. - (for modders) The name of the plugin (to be used with IsPluginInstalled) is "OBSE_Kyoma_MenuQue" and the current version number is 16. Tracking preferences. 1 2 2 comments Best 144KB. To refresh the script extender logs, you will need to run the game and/or editor again! Submodule initialization completed successfully. I checked the ConstructionSet.ini paths and they match Oblivion.ini. Ever since I upgraded to Mint 20.3, Oblivion won't launch. Press question mark to learn the rest of the keyboard shortcuts. So, I (finally) managed to start a new game, showed the Morrowind intro vids, okay, all is cool. Now really works with OBSE v19.

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